So here are my picks in order...
Pack One
Spearbreaker Behemoth
Necrogenesis
Skeletonize
Jund Panorama
Bone Splinters
Sigil Blessing
Relic of Progenitus
Akrasan Squire
Fire-Field Ogre
Undead Leotau
Sighted-Caste Sorcerer
Hindering Light
Savage Hunger
Swamp(Foil)
Forest
Pack Two
Algae Gharial
Naya Charm
Mosstodon
Resounding Silence
Hissing Iguanar
Druid of the Anima
Rakeclaw Gargantuan
Naturalize
Thunder-Thrash Elder
Sighted-Caste Sorceror
Waveskimmer Aven
Cylian Elf
Godtoucher
Goblin Mountaineer
Swamp
Pack Three
Volcanic Fallout
Wall of Reverence
Path to Exile
Rhox Bodyguard
Gluttonous Slime
Rhox Meditant
Quenchable Fire
Yoke of the Damned
Rhox Meditant
Fleshformer
Bone Saw
Corrupted Roots
Reliquary Tower
Salvage Slasher
Forest
The first 5 picks come my way and I start heading down the Jund path, and then it just dries up. I figure that Ward is on my left picking up Jund too; so I start picking up some white, thinking that I may have to pick up some blue as well since those were about the only cards left in the packs by that point.
Tommy is on my left and he passes me good enough Naya cards that I feel confidant picking that up and maybe splashing black.
Third pack makes me glad that I choose the white in my deck with Ward passing me the Wall and Path back to back.
...and here is how I ended up building the deck...
5 Forest
4 Mountain
6 Plains
1 Swamp
1 Jund Panorama
1 Akrasan Squire
1 Resounding Silence
1 Sighted-Caste Sorcerer
1 Bone Splinters
1 Hissing Iguanar
1 Skeletonize
1 Thorn-Thras Elder
1 Algae Gharial
1 Cylian Elf
1 Druid of the Anima
1 Mosstodon
1 Spearbreaker Behemoth
1 Naya Charm
1 Necrogenesis
1 Rakeclaw Gargantuan
1 Sigil Blessing
1 Path to Exile
2 Rhox Meditant
1 Wall of Reverence
1 Volcanic Fallout
1 Gluttonous Slime
1 Rhox Bodyguard
Round 1
Shane
Shane announced before the draft that it was his first time at Win More(I believe that he signed up for his DCI number that night). He tells me that he has drafted with his buddies but that he might take some time in reading the cards.
Game 1
I get stuck on 3 land for the longest time, only getting out a Sorcerer and an Iguanar. He saw that I was having land issues so promptly BBolted my Druid before he became active. I try to take out his Rockslide Elemental by blocking with the Iguanar and using the Blessing, but he counters with Angelsong and I shrug.
So far he has not been too aggressive, so I decide to be patient and wait for the fourth land to hit. It takes a few turns and going down to 7 life before it finally shows up so that my Gharial can come out to play. He keeps coming in with the 3/3 Rocky Elemental and random 1/1. We trade 1/1's and I chump the Elemental to deal 3 and ramp up Gharial to 4/4. Sure it pumps his Rocky but I have the Silence for him next turn so I am not worried. He does add to the stack of the Silence to Soul's Grace it for 6 life up to 22.
Gharial goes to town and takes him to 1 life when he tries to Sylvan Bounty. I add to the stack with a Gluttonous Slime to sac a random guy for one more point off the Iguanar but that is put on hold for the moment with a Lapse of Certainty. Tired of this I go ahead and show the Volcanic Fallout to end this long game.
Game 2
This game sees me get out Iguanar then Wall(which gets the Bant Charm)then Rhox Bodyguard and he doesn't really muster up anything past that.
After Game 1, Adam commented that I had showed a lot of patience in waiting for that fourth land. I wish that I could say that it was a hard call, but my opponent really didn't put any pressure on me even while I went down to 7. The elemental was the only scary creature onboard, and it didn't even become big until I was ready for it to.
Round 2
Ward Allen
Ward says he knows what colours that I went. I shrugged and said that he should after cutting me off. He countered that it was cut off before him and that he did end up shipping me some good white.
"Agreed, sir"
...and off we went.
Game 1
I mull but he gets land screwed this game and I didn't see too much before Sigil Blessing + Naya charm said it was over for him.
Game 2
He starts off faster this time with the Slaughtermaster and Macta Rioters at 3. I don't make any chump blocks yet since I want him to keep pumping mana into his doublestriker instead of laying down more threats. I take a hit that puts me to 11, but I come back with the Wall that nets me 4 off an Exalted Iguanar.
Next turn I block the Riders with the Wall, ready to take 6 from the Slaughermaster, but he Mights the Riders to take out the Wall and then can only pump up to 4 damage. Next turn I let him double-pump before showing the Silence. During his next draw step, I Skeletonize his Riders to try kill it before he possibly drops another land or pull another pump spell out of his hand. Macta goes away and don't fear anything he has on the table so I take over from there.
Round 3
Kenny Castor
He was still playing Tommy after I finished up round 2 and I saw a fair portion of his deck. Some Grixis Unearth guys, Absorb Vis, Malfegor, Cruel Ultimatum, Sharding Sphinx, Grixis Slavedriver, etc.
I figure that I have to get out in front quick if I am going to have any chance at all.
Game 1
I am on the draw and the opener of 6 land + Rhox Meditant simply won't do. I keep a more aggressive 6 and off we go. I think that this is where I threw away the Sigil Blessing early to get his unearth guy in the yard. I was holding the Necrogenesis in hand and dropped it next turn to start eating unearth guys.
I play pretty poorly this game(Like once trying to cycle the Silence before remembering that I decided on not throwing in the blue not to mention the above Sigil play that was probably bad as well) but the deck covers for me and I whittle him down.
I get him to 5 when it starts to look like he will stabilize. He has locked up the ground, I have no card sin hand and it looks like it might just be a waiting game for his Ultimatum or Malfegor.
Naya Charm off the top reads, "You Lucky Bastard!" and we head to....
Game 2
This game sees him struggle a bit with mana then Cycle and Land Cycle a lot trying to get set up for the long game. My wall gets Bone Sharded, Rakeclaw gets Warped then he casts an Oring that can only take my Rhox Meditant since my 5/5 Gharial rolls like MC Hammer. I drop a second Meditant for another card and keep beating down.
At this point, Kenny asks to find that I still have four cards in hand(Thanks Rhinos!) and goes into the tank a bit. He finally lands on cast Malfegor with 3 cards in hand to discard. That can get rid of Gharial and the Rhox he didn't ORing. I figured that it was going to happen, but I was sad to see them go.
The saving Grace to this situation was that he discarded the Ultimatum to Malefegor. That and my hand was Fairly SaucyTM, what with Naturalize, Bone Splinters, Spearbreaker, and....wait for it....Path.
Big M's Triggered ability resolves and I yard my crew before I ask him to trade the 6/6 for a basic land. I also Naturalize the ORing since he is at 8 with no hand and i want to try and wrap this up before he draws too many more cards.
His next card is a Sharding Sphinx, which I already know that I can handle but the icing on the cake is the Iguanar that comes off the top of my deck to get in an extra 2 when I Bone Shards the Thopter Maker. That is enough for Kenny to call it a day.
I mulled 50% of my games, but then again only had to play 6 of them. I think the deck had a good feel and a fine mix of creatures, removal and tricks to get me there.
It has been a while since the last time I was able to put together an undefeated draft. I felt that I was a little more open during the draft and ready to be more flexible than I typically am and that equaled being rewarded with the Wall and Path. He said that he was very unhappy to send them my way, but did so regardless. And back to back had to feel pretty bad. I don't know if I would have done it or not; I neglected to ask what his picks over them were.
I picked up the early Jund Panorama over some quality cards and am quite thankful for it, I just have to remember that. I also passed on some Visionaries through the first 2 packs that I thought about picking up. I think that I like them too much, but I love to have card draw in an aggresive to deck to reload. Thinking about possible Meditants in the 3rd pack meant that I got to pick higher quality cards over the 1/1.
Someday I may end up in 5CC, but so far I have not seen a way to build it with the cards that I have been passed. I am sure that it was just my ineptitude to recognize it on a few occasions. Til I do though, I guess I will just have to keep on the more straightforward approach.
As Always,
DHT
...that is the question. (so far the answer has been "Draft". Who knew?)
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What I meant was that you were patient by not killing his guy right away and saving the creatures you had in play. Instead you played the Gharial and chump blocked only to put counters on your guy instead of playing the Resounding Silence. It was a good play that I don't know if I would have seen if I were in that situation. I may have just played the Silence right away but then it would have just been a stalled board whereas when you were done killing the Rockslide Elemental you had a huge shrouded monster in play. It was very well done.
ReplyDeleteThanks.
ReplyDeleteThat was my plan as soon as I drew the Gharial. I just have to make sure that I can make these plays while I am under pressure as well. I tend to pull the trigger too soon in an attempt to 'stay ahead' the whole game, instead of biding my time in the appropriate situations.
I almost cast the Path early against Kenny, but I knew that that I would probably have to deal with Malfegor that way. Turns out that if I had used it early, I prbably would have had to deal with the Ultimatum followed up by Malfegor later. Once again though, I wasn't really pressured that game except by the threat of what knew he had drafted.