I am running a bit behind because of Easter prep and the like.
Here are my picks in order...
Pack One
Scourglass
Agony Warp
Tidehollow Sculler
Agony Warp
Windwright Mage
Viscera Dragger
Blister Beetle
Dregscape Zombie
Dawnray Archer
Etherium Astrolabe
Obelisk of Bant
Deathgreeter
Hindering Light
Lush Growth
Angel's Herald
Pack Two
Resounding Wave
Bone Splinters
Metallurgeon
Windwright Mage
Blister Beetle
Windwright Mage
Etherium Sculptor
Metallurgeon
Guardians of Akrasa
Skeletal Kathari
Etherium Sculptor
Dreg Reaver
Memory Erosion
Island
Island
Pack Three
Drag Down
Faerie Mechanist
Darklit Gargoyle
Master Sphinx
Absorb Vis
Frontline Sage
Faerie Mechanist
Esperzoa
Parasitic Strix
Gluttonous Slime
Zombie Outlander
Salvage Slasher
Scepter of Fugue
Voices from the Void
Mountain
So I took the first pick Scourglass and tried to force it. I never saw one Sanctum Gargoyle and the rest turned out fairly mediocre. I also did not pick up a Panorama early enough, but funnily I did not run into mana issues that it would have solved(maybe one but only if I had drawn early). The Master Sphinx was fun though.
Here is how I mis-built the deck
6 Islnd
5 Plains
6 Swamp
1 Metallurgeon
1 Scourglass
2 Etherium Sculptor
1 Resounding Wave
1 Blister Beetle
1 Bone Splinters
1 Skeletal Kathari
1 Viscera Dragger
2 Agony Warp
1 Tidehollow Sculptor
2 Windwright Mage
1 Darklit Gargoyle
1 Esperzoa
2 Faerie Mechanist
1 Parasitic Strix
1 Absorb Vis
1 Drag Down
1 Magister Sphinx
Round 1
Ward Allen
All three Games he gets out a Charnelhoard Wurm(Foil)(on turn six nost games) and I never find the Bone splinters. I have to make do with Agony warp and some dudes but I can only make this work to my advantage once.
Round 2
JR Cook
In game 1 my flyers keep me from ever getting close to being in trouble and I end the game 22.
In games 2 and 3, I am never really in it. Game 2 I have to discard 5 times before I hit a third land, Game 3 I play 3 spells and the land cycler.
Round 3
Colby with an exalted/esper deck
Game 1
I am behind the whole game and fighting to stay in it. He drops early exalted 1/1's and beats with a flyer that he gets through with Angelic Benediction as my Metallurgeon sighs.
He gets me to 3 life and thinks about his attack. My only relevant card here is the Resounding Wave but his flyer is Welkin Guide. He thinks for a while and does the only thing that can keep me alive, he swings with everybody.
I make blocks to kill off his 1/1 exalted guys, regen the Windwright , kill off my own Etherium Sculptor(to get an artifact in the yard and give my mages flight) and bounce the Guide.
Now I have multiple flyers to block so now his Benediction means nothing and I take him down from 20 with my life gainers.
Game 2
This one is a little more back and forth. I get him to 8 and I let myself go to 1 before I decide to gain 9 life with the Magister. I end up having to make a trade with him, but he did his job and I get the W.
Round 4
Joe Rozier
Joe is at 2-1 and gets paired down against me.
Game 1
He Dragon fodders out a couple of goblins and I drop a Sculptor. He then drops a lightning Talons on one of them and I decide to get cute and make a dumb move. I let him untap and swing in then I block the Enchanted Goblin and cast agony warp to power him down and kill the other. He responds with the Soul Fire and I never pick up anything else to deal with the first striker or his buddies that follow.
Game 2
He gets off to a fast start but I am able to keep it under control. I get to the point where I have 3 turns to draw a land(or 2 turns to draw a sculptor)...Strike 1....Strike 2...now I am at 1 life.
I tell him that all I need is one land off the top. He looks at me confused and can't figure out what I could need it for. I reassure him that one land will do it, he says sure one land for you( to Josh's disbelief..'You never wish for your opponent's outs, Joe!!).
Land...Sphinx...I'll Gain 9 life.
He still has a bunch of beef on the table to deal with, and he is able to get me down to 1 life for the second time this game. But by this time I have things in hand and ride a Windwright mage up in life totals and to victory.
Game 3
He has to mull on the play and doesn't keep much. My turn 2 Tidehollow sees Thunder-Thrash Viashino, Roar, Sigil Blessing, Sigil Blessing. I take the dude and just use my team to beat down.
My Scourglass always seemed to come down one turn too late and I was 1 for 8 I think on the Mechanist. I was able to get Esperzoa-Strix going a couple of times and I also used him with the Tidehollow to keep an eye on my opponent's hand. I didn't have enough straight up removal to keep up with a typical Naya draw and I probably should have fit the second Metallurgeon/Blister Beetle or set it up differently. I only passed one Executioner's Capsule(I think for the first Metallurgeon) and didn't see anything else, not even a Yoke.
The Draft started spicy for me, I really liked what I saw in the first 5 picks, but it petered out a bit. Maybe I should have looked at some other options while I was drafting.
Oh well, I guess I will try again in about 20 hours.
As Always,
DHT
...that is the question. (so far the answer has been "Draft". Who knew?)
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